SoundBound

2D Puzzle Platformer Made in Unity

SoundBound is a 2D linear puzzle-platformer where you play as a partially blind mole-man who “sees” the world through sound. You descend into a mysterious cave in search of your lost friend, Bouse, navigating danger and solving puzzles using echolocation-inspired mechanics.

This game was developed as part of my I M 289 Game Production class. I contributed to a wide range of systems including checkpoints, level design, player movement, NPC and animal behaviors, death states, and sound implementation, all programmed in C# with Unity.

Our team grew up loving puzzle-platformers and games like Hollow Knight, so we wanted to create something that paid homage to that genre while adding a fresh twist. That’s where our core mechanic, “Slound” (a mix of sound and light), came in, a system where sound reveals the environment and becomes essential to both exploration and survival.